
Tom Hawkins
|
Posted - 2011.01.01 11:10:00 -
[1]
Well, I've read one post that had a similar idea, but didn't quite fit because Learning point were still in play then. Here's my 'polished' remake of it.
Idea: To be able to remap a reasonable amount of SP once per year (like the neural remap).
Reason: Most (if not all) EVE players have skill points that they have spent their time training, only to realize that down the road, it was a mistake to train for a certain skill. Example: "Amarr Freighter IV complete" Go out, buy a freighter, and then decide it's not worth it. You've just spent a few weeks of your EVE time on nothing...
How it could be: Included alongside the neural remap, would be a learning/SP/logic remap, pick your term. Cap the amount relearnable at 2.5 or 5 million. That's roughly one to two months of training time with the new skillpoint distribution. Only usable once per year.
If all 12 months are trained in, it would approximate to 22-23 million SP. The 2.5 mil cap would be about 10% return of SP per year. OR The 5 mil cap would be about 20% return of SP per year. OR Be able to remap 10-20% (or whatever percent) of your total skillpoints... This is probably more work than ease, so iffy on this option. Debatable points: Maybe code it like the free skillpoints, but instead of a positive to the SP's you make it a negative, adding to the spendable SP? Not a programmer, so just a stab in the dark as to that.
Should it be so that you have to choose either the neural remap or the SP remap once per year? So a new character could either have 2 neurals, or 1 neural/1SP, or 2 SP (waste of a neural imo)
What the remapable SP cap should be. Don't be greedy and say above 5-6 mil... No reason to be able to remap 5 months worth of training. Or should it be a percent of your total?
Once you use the SP remap, you can not have any 'leftovers' AKA: You can't remap 2 mil SP one day, and then remap 3 mil the next. You'll get 2 mil remaped, and then have to wait another year.
Would love to hear from many people on this, get it some attention! 
Yes, I'm a non-main character spokesperson.
|